Reaching Builder's Hall level 9 allows you to build O.T.T.O.
But honestly, in Home Village after reaching Town Hall level 7 or 8 you have the same "always busy" problem, so… Having only one person capable of leveling the buildings up may be annoying sometimes. Initially, building timers are brief, but in time they are catching up compared to Home Village. Over the majority of the game, you have only one builder at your disposal. As opposed to Home Village, in Builder's Base, your loot volume depends on trophies, thus sometimes it's worth going over the "loot cap" to get some seemingly useless points. So you might ask: "What's the point of attacking in CoC Builder's Base if there is no loot to get?". Exceeding three attacks cap won't give you any reward other than trophies. Outside of your Mines and Collectors (and maybe some events), this is the only source of income.
The first two attacks grant you the same quantity of Gold and Elixir and the third successful attack involves a bigger bounty. Periodically you have three attacks, that give you a fixed amount of loot based on your Trophies and Builder's Hall level. There is no such thing as farming in Clash of Clans Builder's Base. And we'll break those differences down below.Īrguably the most impactful change in comparison to Home Village.
#Clash of clans beta minion upgrade#
It would be hard to call Clash of Clans Builder's Base an upgrade or innovation if it was the same as the Home Village, so it's no surprise that it's different. Many of us did that, and now they're stuck in this village even harder than in the original one. We could have seen a boat upon a shore, which could have been rebuilt for 10,000 gold as soon as we reached Town Hall level 4. We were given a new village on top of our Home Village. In May 2017 SuperCell acted like a medieval king and decided to bestow a land upon every Clash of Clans player. What's the Builder's Base in Clash of Clans The worst thing you can do with your game as a developer is to let your player-base get bored, especially when it's an online game generating stable income based on players making payments.Ĭlash of Clans Builder Base just like Clash Royale is SuperCell's way of keeping the community interested in their app. Players need constant changes, motion, a sort of unpredictability to keep them attached to the game and involved. And something they get used to is not exciting anymore. People are predictable creatures with a tendency of getting used to things. Simply creating popular games and hitting a million-dollar (or billion-dollar in this case) niche sometimes maybe not enough.